Tweaking

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Tweaking

Post by Insania on Mon Dec 24, 2007 12:44 am

Code:

//walk
cg_runroll "0"
cg_runpitch "0"
cg_bobroll "0"
cg_bobpitch "0"
cg_bobup "0"
cg_bobyaw "0"
Code:

//brightness
r_gamma [0-3] //0 dark - 3 bright
r_intensity [0-1.5] //0 dark - 1.5 bright
r_mapOverBrightBits [1-3] //1 dark - 3 bright
r_overbrightbits [0/1] //0 dark - 1 bright
Code:

//lights
r_dynamiclight [0/1] //light of the dynamite
r_vertexlight [0/1] //1 = higher fps
Code:

//blood - just disturbing
cg_bloodFlash "0"
cg_bloodDamageBlend "0.0"
cg_bloodtime "0.0000"
cg_showblood "0"
cg_bloodFlash "0"
cg_drawdamagekick "0"
cg_drawfallkick "0"
cg_damagekick "0"
seta cg_fallkick "0"
Code:

//graphic
r_textureMode
GL_NEAREST // high fps
GL_LINEAR 
GL_LINEAR_MIPMAP_NEAREST //standard
GL_LINEAR_MIPMAP_LINEAR //best quality

r_picmip [0-3] //0 best quality - 3 high fps
r_picmip2 [0-5] //not useful in ET
r_detailtextures [0/1] //0 higher fps - 1 rendered twice ->detailed, but low fps
r_fastsky [0/1] //1 high fps
r_drawsun [0/1] //0 high fps
cg_shadows [0/1] //0 high fps

Insania
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